Combat

Combat in SW MMO is decided by the following factors.

Weapon Atk: Your weapon attack is directly added onto the damage.

Weapon Stat: The stat that relates to your weapon type. Swords and Bows are agility, Daggers are Charm, Axes/Staff/Maces are Strength, etc

RNG: Some random spice is thrown in.

Status Effects: Poison, burns, etc are all in the game. Poisons and burns only last for three turns though, so be warned!

Secondary Stat: A stat that is also .2 of the calculation, such as strength for an agility weapon like a sword.

Armor: Armor reduces incoming damage directly.